A set number of “notches” limits how many Charms the Knight can have equipped at any one point, so unique builds will favor certain play styles or pair well against certain threats. Each of these doodads gives a perk of some sort, anything from boosting health to extending the nail’s range to enhancing Soul collection. The Knight will collect Charms on its expeditions through Hallownest like a moody Pokémon trainer grabbing badges. Your true depth comes from your Charm system. Combat is never more complex than whipping the nail about, but careful observation of enemy attack patterns is needed to avoid being slaughtered. The Knight can only attack and heal at first, but like any solid Metroidvania, it gains new attacks and abilities that allow it to reach previously inaccessible areas. It wields a lance-like “nail” to dispatch enemies and holds the power to harness Soul. Your story follows the nameless Knight as it explores the bug kingdom of Hallownest. That said, I’ll be damned if I have to cast you in a positive light because seriously, fuck you, Hollow Knight. However, channeling my objective mind, I’ll give you a good score. Those attracted to your unguided exploration, hidden lore, and stiff challenge will undoubtedly think you’re great. You’re beautiful, unique, and stand among the best Metroidvanias in existence. I don’t like you, Hollow Knight, but you have an undeniable appeal. This review isn’t a tender break-up letter like I wrote to Mario + Rabbids. I haven’t seen devotion like this outside of the Church of Scientology. ![]() Your cult tore into them, screeching “git gud” while putting on a display that would make the Salem witch trials blush. I wondered why no else criticized you until I saw what befell those who complained online. ![]() Your combat seemed imprecise your map appeared overwrought and your difficulty drove me to drink. Your cult of fans praises you with the fervor of a pyramid scheme recruit, but your Kool-Aid makes me ill. The boss will float into the air, target the Knight’s current location, and fly towards the ground, bouncing off the ground and attacking again for a short while.If I ever make my “Top Ten Saltiest Moments of 2018,” you’ll be on that list, Hollow Knight. The first new Phase Three attack the Hollow Knight will use is a bouncing attack. Use this opportunity to heal any damage leftover from Phase One and Two and prepare for the new Phase Three attacks. You can also cast Vengeful Spirit/Shade Soul if you are careful, but these spells do cause some recoil, so be careful not to damage yourself.ĭuring Phase Three, the Hollow Knight will grow increasingly mad with infection, and will gain several new attacks, but will stop using the dash attack and parry from Phase One.Īt the beginning of Phase Three, the Hollow Knight will impale themselves on their own Nail several times. If you are quick enough, you can heal during this time using Quick Focus. There will be a short window where the location of the spikes will be revealed, so position yourself between them to avoid taking damage. ![]() At this time the boss will gain new, more desperate attacks, which cover a larger part of the screen. During this time, attacking the boss will result in a wide, sweeping counter-attack, so avoid attacking and use this opportunity to heal if you have the Quick Focus Charm equipped.Īfter dealing enough damage to the Hollow Knight, they will scream as they did at the beginning of the fight, and Phase Two will begin. During the fight the Hollow Knight will adopt a defensive parrying stance and hold their Nail above their head with the tip of the Nail pointed diagonally towards the ground. The next attack isn’t an attack at all, if you play your cards right. Counter this attack like the triple slash and jump over the attack, then Nail Jump on the boss’ head until they disappear to begin the next attack. During this attack, the Hollow Knight will wield their Nail like a spear and quickly lunge forward across around ¼ of the arena. The second attack used by The Hollow Knight is an advancing dash attack. Because the boss does not attack upwards, you can easily counter this attack by jumping above the Hollow Knight and Nail Jumping on their head until they vanish and begin the next attack. The Hollow Knight will advance as they make each attack, and their Nail is quite long, so the advancing attack will cover around ¼ of the arena. The first attack used by The Hollow Knight is a triple slash attack. Due to their infected nature, however, they do have some weaknesses which can be exploited to make the fight easier. The Hollow Knight is a boss with multiple phases, relatively quick movements, and a wide array of attacks and techniques, each with considerable reach.
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